Developer / Publisher: Naked Sky Entertainment / EA
Platforms:Xbox Live Arcade
A nano-scale top-down shooter inside the human body, sporting a huge variety of different parts (movement, weapons, defense and aux) you can purchase, upgrade and attach on your bot in any way you see fit, a two player coop, and procedurally generated levels to boot.
- Tasks:
- Gameplay code and prototyping
- Flash-based GUI integration
- Testing to pass XLA certficiation
- Numerous bug fixes
Developer / Publisher: Naked Sky Entertainment / Paramount Digital Entertainment
Platforms: PC, MAC, XBox360, PS3
A fast paced, top-down, multiplayer oriented space shooter based on the recent Star Trek movie. With several game modes, a few ships to choose from and a plethora of maps, it is a treat for both reflexive twitch-shooters as well as tactical planners.
- Tasks:
- Numerous gameplay features
- AI infrastructure with a visual editor
- XAudio2 implementation
- Shaft Particle Systems
- Some GUI and HUD elements (i.e. minimap, editor etc.)
P.S.
Personal Project
Tech: Win32, C++
My current work-in-progress project, a first person survival horror game with heavy emphasis on atmosphere. The game mostly focuses on survival, rather than shooting, and will feature a realistic physics-based melee system. So far I have completed the base level geometry and graphics part of the engine. Since this is still relatively early in progress, there is no downloadable exe.... yet
- Features:
- Portals, Sectors and KD-Tree Spatial Partitioning of geometry used for determining visibility relative to camera frustum
- Light, Bump and Parallax Mapping using the Effects Framework and Shader Model 3
KTBS
Personal Project
Tech: DOS (13h), C++
My first complex game using graphics, made many years ago. This two player turn base strategy game provides a variety of buildings (such as mines, factories, walls and turrets) and units (such as tanks or snipers) to choose from, in a diverse environments such as woods, cities, rivers and snowy plains. The goal is not simply to destroy the enemy, but to actually capture his base by escorting a weak "Capturer Unit" all the way through the map (who can also capture other enemy buildings on the way).
- Features:
- Uses Mode 13h for graphics
- Big variety in units, buildings and environments
- Highly customizable via config files
- NOTE: May run really slow on newer systems






