Jakub Kasztalski

(213) 281 0142 | kasztalski@yahoo.com
Cinematographer Programmer Web Designer
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Microbot Screenshot
Microbot Screenshot

Microbot

Developer / Publisher: Naked Sky Entertainment / EA

Platforms:Xbox Live Arcade

A nano-scale top-down shooter inside the human body, sporting a huge variety of different parts (movement, weapons, defense and aux) you can purchase, upgrade and attach on your bot in any way you see fit, a two player coop, and procedurally generated levels to boot.

  • Tasks:
    • Gameplay code and prototyping
    • Flash-based GUI integration
    • Testing to pass XLA certficiation
    • Numerous bug fixes


Star Trek: DAC Screenshot
Star Trek: DAC Screenshot

Star Trek: DAC

Developer / Publisher: Naked Sky Entertainment / Paramount Digital Entertainment

Platforms: PC, MAC, XBox360, PS3

A fast paced, top-down, multiplayer oriented space shooter based on the recent Star Trek movie. With several game modes, a few ships to choose from and a plethora of maps, it is a treat for both reflexive twitch-shooters as well as tactical planners.

  • Tasks:
    • Numerous gameplay features
    • AI infrastructure with a visual editor
    • XAudio2 implementation
    • Shaft Particle Systems
    • Some GUI and HUD elements (i.e. minimap, editor etc.)
P.S. Screenshot
P.S. Screenshot

P.S.

Personal Project

Tech: Win32, C++

My current work-in-progress project, a first person survival horror game with heavy emphasis on atmosphere. The game mostly focuses on survival, rather than shooting, and will feature a realistic physics-based melee system. So far I have completed the base level geometry and graphics part of the engine. Since this is still relatively early in progress, there is no downloadable exe.... yet

  • Features:
    • Portals, Sectors and KD-Tree Spatial Partitioning of geometry used for determining visibility relative to camera frustum
    • Light, Bump and Parallax Mapping using the Effects Framework and Shader Model 3
KTBS Screenshot

KTBS

Personal Project

Tech: DOS (13h), C++

My first complex game using graphics, made many years ago. This two player turn base strategy game provides a variety of buildings (such as mines, factories, walls and turrets) and units (such as tanks or snipers) to choose from, in a diverse environments such as woods, cities, rivers and snowy plains. The goal is not simply to destroy the enemy, but to actually capture his base by escorting a weak "Capturer Unit" all the way through the map (who can also capture other enemy buildings on the way).

  • Features:
    • Uses Mode 13h for graphics
    • Big variety in units, buildings and environments
    • Highly customizable via config files
    • NOTE: May run really slow on newer systems
2012 (C). Jakub Kasztalski. All Rights Resereved.